SUBJECT: History
GRADE: High School
TECHNOLOGY: Gettysburg
Multimedia (Software)
Swifte/Turner Interactive, 1994.
9th-12th history
students. These students sometimes
find history textbooks and lectures dull and hard to remember. This lesson is designed to introduce
historical facts and personages involved in the battle of Gettysburg to
students in a more motivating way that allows students interaction with those
facts and persons.
If the lesson plan is
properly completed, students will use the Gettysburg Multimedia software to:
Complete a simulation of the
Gettysburg campaign, and gather information from that game in order to create
and deliver a military-style briefing of the battle, including tactical
information about both sides in the conflict.
Students will use the
Gettysburg Interactive software for two purposes. The motivating part of the software is the battle simulator,
which students will play as either the Union or Confederate army. Winning or losing the conflict is not
as important to successful completion of the assignment as is paying attention
to the information presented during the simulation and recording it. After the battle simulation is
complete, students will then use the database and audio/visual materials on the
CD (including interviews with Shelby Foote, animated tactical maps of the
actual battle, and "articles" and pictures of the persons involved in
the Gettysburg campaign) to compile information to be included in their final presentation. This presentation, possibly created
with PowerPoint or similar software, would take the form of a military
"de-briefing" as conducted by a general (think of Schwartzkopf
talking to the press during the Gulf War). The presentation would consist of information concerning
both armies in the battle, including the names of key players, army sizes and
equipment, beginning positions on the field, strategic movements and attacks,
and final results. The student should
also give a brief overview of how the real battle of Gettysburg played out as a
means of comparing the simulation with the actual events.
Students can use
presentation software (such as PowerPoint) and word processing programs to
create and present their "briefings." While not essential, this software could decrease time spent
on the project, allow for easier editing, and provide more flexibility in
design.