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Teaching the Trail
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The Road to Oregon |
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How Should We Teach the Trail? Clearly, students’ response to the presence of death in the Oregon Trail is something the game itself is not responsible for. However, students’ interpretations of death on the trail do underscore a potentially unsettling fact: when left to navigate the game for themselves, students, who take on the persona of the white male wagon leader, are also left to digest the experiences of “the trail” through their experience of the game. Educator Bill Bigelow quips, “[j]ust as we would not invite a stranger into our classrooms and then leave the room, we as teachers need…to equip our students to read [computer games] critically” (1).
This is not to say that experiential, first-person computer games cannot function as useful educational tools. After all, games like The Oregon Trail are largely responsible for the memory and nostalgia that many students associate with largely arbitrarily highlighted historical events like the Trail. Rather, the first-person perspective of these games should be approached with caution and careful planning.
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1. Bill Bigelow, “On the Road to Cultural Bias: a critique of The Oregon Tail CD-ROM,” InfoTrac OneFile, February 1997, 31 October 2005 <http://find.galegroup.com/itx/infomark.do?&type=retrieve&tabID=T002&prodId=ITOF&docId=A19225542&source=gale&srcprod+ITOF&userGroupName=viva_wm&version=1.0>.